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Randomized Character Quirks
Just what it sounds like! Easily used alongside standard character creation or in tandem with the Random Commoner Generator.
Simply roll on the Category Selection Table and proceed to the corresponding sub-table, using either use a random number generator online (using the first columns of each table) or 6-sided dice (using the last columns).
Alternatively, choose categories as appropriate and roll once on each to ensure a measure of diversity.
This post takes into account most quirks listed in GURPS Power-Ups 6: Quirks, with the following excepted categories and specific quirks as well as all box texts: Exotic Quirks, Power Quirks, Meta-Game Quirks, Mirror-Image Disadvantages, Mitigated Disadvantages, Skill Quirks, Supernatural Quirks; Cosmetic Eyeglasses, Secret Powers.
Category Selection Table
#
Name
Dice Results (1d, 1d)
1
Convictions
1–3, 1
2
Disadvantage Variations
1–3, 2
3
Looks and Mannerisms
1–3 ,3
4
Mental Quirks
1–3, 4
5
Physical Quirks
4–6, 1
6
Preferences and Aversions
4–6, 2
7
Preoccupations
4–6, 3
8
Social Quirks
4–6, 4
Reroll the last die on a 5 or 6!
Convictions
#
Name
Dice Results (1d, 1d)
1
Atheist
1–3, 1
2
Philosophical
1–3, 2
3
Religious
1–3, 3
4
Code of Honor
1–3, 4
5
Legalistic
4–6, 1
6
Superstition
4–6, 2
7
Vow
4–6, 3
8
Willful Ignorance
4–6, 4
Reroll the last die on a 5 or 6!
Disadvantage Variations (roll 1d)
1–3, Easily Suppressed
#
Name
Dice Results (1d, 1d)
1
Compulsive Carousing
1–2, 1
2
Compulsive Gambling
1–2, 2
3
Compulsive Generosity
1–2, 3
4
Compulsive Spending
1–2, 4
5
Compulsive Vowing
1–2, 5
6
Curious
3–4, 1
7
Gluttony
3–4, 2
8
Incurious
3–4, 3
9
Loner
3–4, 4
10
Nightmares
3–4, 5
11
Overconfidence
5–6, 1
12
Pyromania
5–6, 2
13
Selfish
5–6, 3
14
Selfless
5–6, 4
15
Truthfulness
5–6, 5
Reroll the last die on a 6!
4–6, Extremely Limited
#
Name
Dice Results (1d, 1d)
1
Absent-Mindedness
1, 1
2
Alcoholism
1, 2
3
Amnesia
1, 3
4
Bad Smell
1, 4
5
Bad Temper
1, 5
6
Bloodlust
2, 1
7
Bully
2, 2
8
Callous
2, 3
9
Compulsive Lying
2, 4
10
Cowardice
2, 5
11
Frightens Animals
3, 1
12
Gluttony
3, 2
13
Greed
3, 3
14
Honesty
3, 4
15
Jealousy
3, 5
16
Kleptomania
4, 1
17
Miserliness
4, 2
18
No Sense of Humor
4, 3
19
Odious Personal Habit
4, 4
20
Overconfidence
4, 5
21
Pacifism
5, 1
22
Paranoia
5, 2
23
Phobia
5, 3
24
Selfish
5, 4
25
Sense of Duty
5, 5
26
Shyness
6, 1
27
Stuttering
6, 2
28
Truthfulness
6, 3
29
Unluckiness
6, 4
30
Workaholic
6, 5
Reroll the last die on a 6!
Looks and Mannerisms
#
Name
Dice Results (1d, 1d)
1
Bad Posture
1, 1
2
Dead Giveaway
1, 2
3
Dishonest Face
1, 3
4
Distinctive Features
1, 4
5
Easily Mistaken Sex
1, 5
6
Epitome
2, 1
7
Fashion Disaster
2, 2
8
Interviews Badly
2, 3
9
Mind-Numbing Magnetism
2, 4
10
Stereotype
2, 5
11
Token
3, 1
12
Inappropriate Manner (Aristocratic)
3, 2
13
Inappropriate Manner (custom)
3, 3
14
Inappropriate Manner (Oily)
3, 4
15
Inappropriate Manner (Pushy)
3, 5
16
Inappropriate Manner (Salacious)
4, 1
17
Inappropriate Manner (Scummy)
4, 2
18
Inappropriate Manner (Wishy-Washy)
4, 3
19
Shocking Affectation (Amoral)
4, 4
20
Shocking Affectation (custom)
4, 5
21
Shocking Affectation (Missing Disadvantage)
5, 1
22
Shocking Affectation (Taunting)
5, 2
23
Shocking Affectation (Villain-Worshipper)
5, 3
24
Speech Mannerisms (Distinctive Speech)
5, 4
25
Speech Mannerisms (Fast Talker)
5, 5
26
Speech Mannerisms (Forbidden Word)
6, 1
27
Speech Mannerisms (Inaccessible Idioms)
6, 2
28
Speech Mannerisms (Involuntary Utterance)
6, 3
29
Speech Mannerisms (Loud Voice)
6, 4
30
Speech Mannerisms (Third Person)
6, 5
Reroll the last die on a 6!
Mental Quirks
#
Name
Dice Results (1d, 1d, 1d)
1
Attentive
1–3, 1, 1
2
Broad-Minded
1–3, 1, 2
3
Careful
1–3, 1, 3
4
Chauvinistic
1–3, 1, 4
5
Congenial
1–3, 2, 1
6
Cyclothymic
1–3, 2, 2
7
Decisive
1–3, 2, 3
8
Delusions (choice of conspiracy theory)
1–3, 2, 4
9
Delusions (custom)
1–3, 3, 1
10
Delusions (Delusional Competence)
1–3, 3, 2
11
Delusions (False Memory)
1–3, 3, 3
12
Determined
1–3, 3, 4
13
Disciplined
1–3, 4, 1
14
Disorganized
1–3, 4, 2
15
Distractible
1–3, 4, 3
16
Dorky
1–3, 4, 4
17
Dreamer
1–3, 5, 1
18
Dull
1–3, 5, 2
19
Easily Frustrated
1–3, 5, 3
20
Easily Influenced (Born Goon)
1–3, 5, 4
21
Easily Influenced (Cooperative)
1–3, 6, 1
22
Easily Influenced (Credulous)
1–3, 6, 2
23
Easily Influenced (custom)
1–3, 6, 3
24
Easily Influenced (Desirous)
1–3, 6, 4
25
Easily Influenced (Posh)
3–6, 1, 1
26
Easily Influenced (Timid)
3–6, 1, 2
27
External Mood Influence
3–6, 1, 3
28
Forgetful
3–6, 1, 4
29
Glimpses of Clarity
3–6, 2, 1
30
Humble
3–6, 2, 2
31
Idealistic
3–6, 2, 3
32
Imaginative
3–6, 2, 4
33
Impatient
3–6, 3, 1
34
Insensitive
3–6, 3, 2
35
Layabout
3–6, 3, 3
36
Literal-Minded
3–6, 3, 4
37
Methodical
3–6, 4, 1
38
Nostalgic
3–6, 4, 2
39
Nosy
3–6, 4, 3
40
Odious Personal Habit
3–6, 4, 4
41
Perfectionist
3–6, 5, 1
42
Personality Change
3–6, 5, 2
43
Proud
3–6, 5, 3
44
Responsible
3–6, 5, 4
45
Responsive
3–6, 6, 1
46
Secretive
3–6, 6, 2
47
Serious
3–6, 6, 3
48
Staid
3–6, 6, 4
Reroll the last die on a 5 or 6!
Physical Quirks
#
Name
Dice Results (1d, 1d)
1
Aches and Pains
1, 1
2
Allergy
1, 2
3
Bowlegged
1, 3
4
Bulky Frame
1, 4
5
Care
1, 5
6
Clumsy Runner
1, 6
7
Combat Hesitancy
2, 1
8
Dead Weight
2, 2
9
Dull Taste (1–3) or Smell (4–6)
2, 3
10
Easily Winded
2, 4
11
Fatigues Easily Under Loads
2, 5
12
High Rejection Threshold
2, 6
13
Hungry
3, 1
14
Limited Colorblindness
3, 2
15
Limited Hearing Loss (1–3 High, 4–6 Low-Frequency)
Talk back!