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Randomized (-25 point) Disadvantage Packages

Just what it sounds like! Easily used alongside standard Dungeon Fantasy and DFRPG character creation or in tandem with Delvers to Grow (where the idea of thematically-named disadvantage bundles comes from) by either players or GMs who prefer a touch of the unexpected.

Technically these could be used in any sort of fantasy game (or other genres entirely)… but since these packages were constructed with DF sensibilities, certain disadvantages which might otherwise be appropriate do not appear below (such as Debt, Duty, Dependents, and even many disadvantages with names that don’t start with “d”!). Use outside of DF at your discretion!

The following table includes every disadvantage module listed within Delvers to Grow itself, as well as those appearing in Warlock Knight (WK) and Saethor’s Bane (SB). Disadvantages comprising each module are listed below the table for convenience—for characterization details and background, consult each book!

Roll with a random number generator online (using the first column) or 6-sided dice (using the last column). Each package sums to -25 points.

#NameDice Results (1d, 1d)
1Accursed1, 1
2All in This Together1, 2
3Arrogant Noble1, 3
4Control Freak1, 4
5Crooked1, 5
6Dark Knight1, 6
7Debt-Wracked2, 1
8Disinherited2, 2
9Duel Magnet2, 3
10Fanatic2, 4
11Fortune’s Fool2, 5
12Friendly2, 6
13Go Along to Get Along3, 1
14Goon3, 2
15Hero3, 3
16Honorable3, 4
17I Am the Law3, 5
18Mercenary Outlook3, 6
19Misanthrope4, 1
20Money-Grubber4, 2
21Nature’s Ally4, 3
22Nerd4, 4
23Old Soldier4, 5
24Once Bitten4, 6
25Outlawed and Outcast5, 1
26Paladin5, 2
27Paranoid5, 3
28Righteous Quest5, 4
29Rube5, 5
30Scandal-Prone5, 6
31Superstitious6, 1
32Swindler6, 2
33Thrill-Seeker6, 3
34Unwelcome6, 4
35Vengeful6, 5
36Villain6, 6
  1. Accursed (DtG): Frightens Animals [-10]; Social Stigma (Excommunicated) [-10]; Unnatural Features 5 [-5].
  2. All in This Together (WK): Code of Honor (Soldier’s) [-10]; Gregarious [-10]; Sense of Duty (Crew) [-5].
  3. Arrogant Noble (DtG): Code of Honor (Gentlemen’s) [-10]; Intolerance (Low-class rabble) [-5]; Stubbornness (6) [-10].
  4. Control Freak: Bad Temper (12) [-10]; Intolerance (Those who don’t follow orders) [-5]; Overconfidence (12) [-5]; Stubbornness [-5].
  5. Crooked (DtG): Code of Honor (Outlaw’s) [-5]; Kleptomania (12) [-15]; Social Stigma (Criminal Record) [-5].
  6. Dark Knight (DtG): Bloodlust (12) [-10]; Code of Honor (Chivalry) [-15].
  7. Debt-Wracked: Greed (12) [-15]; Wealth (Struggling) [-10].
  8. Disinherited (DtG): Compulsive Carousing (12) [-5]; Lecherousness (12) [-15]; Social Stigma (Disowned) [-5].
  9. Duel Magnet (SB): Code of Honor (Gentleman’s) [-10]; Easy to Read [-10]; Odious Personal Habit (Speaks Too Bluntly) [-5].
  10. Fanatic: Fanaticism [-15]; Intolerance (Anyone who disagrees with your cause) [-10].
  11. Fortune’s Fool (DtG): Curious (12) [-5]; Impulsiveness (9) [-15]; Overconfidence (12) [-5].
  12. Friendly (DtG): Chummy [-5]; Sense of Duty (Adventuring Companions) [-5]; Xenophilia (9) [-15].
  13. Go Along to Get Along (WK): Cowardice (12) [-10]; Gregarious [-10]; Sense of Duty (Adventuring Companions) [-5].
  14. Goon (DtG): Appearance (Unattractive) [-4]; Chummy [-5]; Ham-Fisted 2 [-10]; Klutz [-5]; Nervous Stomach [-1].
  15. Hero (DtG): Charitable (12) [-15]; Selfless (12) [-5]; Sense of Duty (Adventuring Companions) [-5].
  16. Honorable: Code of Honor (Gentleman’s) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (12) [-5].
  17. I Am the Law (SB): Code of Honor (Soldier’s) [-10]; Honesty (12) [-10]; Impulsiveness [-5].
  18. Mercenary Outlook (WK): Code of Honor (Soldier’s) [-10]; Miserliness (12) [-10]; Sense of Duty (Adventuring Companions) [-5].
  19. Misanthrope (DtG): Bad Temper (12) [-10]; Loner (12) [-5]; No Sense of Humor [-10].
  20. Money-Grubber (DtG): Greed (12) [-15]; Miserliness (12) [-10].
  21. Nature’s Ally (DtG): Intolerance (Urbanites) [-5]; Phobia (Machinery) (12) [-5]; Sense of Duty (Nature) [-15].
  22. Nerd (DtG): Clueless [-10]; Oblivious [-5]; Odious Personal Habit (groan-worthy jokes) [-5]; Skinny [-5].
  23. Old Soldier (DtG): Code of Honor (Soldier’s) [-10]; Sense of Duty (Nation) [-10]; Wounded [-5].
  24. Once Bitten (WK): Callous [-5]; Easy to Read [-10]; Loner (6) [-10].
  25. Outlawed and Outcast (WK): Social Stigma (Outcast) [-15]; Wealth (Struggling) [-10].
  26. Paladin (DtG): Code of Honor (Bushido or Chivalry) [-15]; Honesty (12) [-10].
  27. Paranoid: Delusions (Any animal could be a spy or shapeshifter) [-10]; Loner (12) [-5]; Paranoia [-10].
  28. Righteous Quest (WK): Code of Honor (Chivalry) [-15]; Obsession (choose a long-term goal) [-10].
  29. Rube (DtG): Easy to Read [-10]; Gullibility (12) [-10]; Truthfulness (12) [-5].
  30. Scandal-Prone (SB): Compulsive Carousing (12) [-5]; Impulsiveness (15) [-5]; Lecherousness (14) [-10]; Social Stigma (Criminal Record) [-5].
  31. Superstitious: Cowardice (15) [-5]; Delusions (Myriad but minor superstitious beliefs) [-5]; Disciplines of Faith (Ritualism) [-5]; Short Attention Span (12) [-10].
  32. Swindler (DtG): Compulsive Gambler (12) [-5]; Overconfidence (12) [-5]; Trickster (12) [-15].
  33. Thrill-Seeker: Impulsiveness (12) [-10]; Overconfidence (12) [-5]; Vow (Never refuse a dare) [-10].
  34. Unwelcome (DtG): Either Social Stigma (Criminal Record) [-5] and Compulsive Spending (12) [-5], or Social Stigma (Minority Group) [-10]; Wealth (Poor) [-15].
  35. Vengeful: Berserk (12) [-10]; Jealousy [-10]; Obsession (Avenge a specific wrong) [-5].
  36. Villain (DtG): Bully (12) [-10]; Callous [-5]; Cowardice (12) [-10].

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