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Randomized (25 point) DF/DFRPG Racial Templates

Just what it sounds like! Easily used alongside standard Dungeon Fantasy and DFRPG character creation or in tandem with Delvers to Grow by either players or GMs who prefer a touch of the unexpected.

The following tables include every racial template listed within Dungeon Fantasy 3: The Next Level (DF), as well as those appearing in Nordlondr Folk (NF) and the Dungeon Fantasy Companion 3 (DFC).

Most templates have alterations listed below the tables which bring their values to 25 points for ease of use (those already at 25 points, or which are 0 points, have been left alone)—naturally you don’t have to use these alterations and revised point values if you don’t want to. For full statistics, backgrounds and trait details, consult each book!

  • If you are playing GURPS Dungeon Fantasy, use the first table.
  • If you are playing the Dungeon Fantasy Roleplaying Game without using material from GURPS Dungeon Fantasy, consult the second table instead.

Roll with a random number generator online (using the first column) or 6-sided dice (using the last column).
Some lines represent categories—for these, an additional roll of (1d) or (1d, 1d) determines the specific template within the category. These additional rolls appear in parentheses in the Dice Results column, and in one case brackets for a third pair of rolls.

GURPS Dungeon Fantasy Table

If you lack Nordlondr Folk or the Dungeon Fantasy Companion 2, simply reroll any results marked (NF) or (DFC) respectively.

#Name [Cost/Revised Cost]Dice Results (1d, 1d)
1Beast-Folk1–3, 1
i. Cat-Folk [40/25](1)
ii. Bear-Folk (NF) [40/25](2)
iii. Boar-Folk (NF) [30/25](3)
iv. Wolf-Blooded (NF) [30/25](4)
v. Raven-Folk (NF) [20/25](5)
vi. Triger-Folk (NF) [40/25](6)
2Dwarves1–3, 2
i. Dvergr (NF) [30/25](1–3)
ii. Dwarf [20/25](4–6)
3Elves1–3, 3
i. Elfard (NF) [20/25](1–2, 1–2)
ii. Half-Elf [20/25](1–2, 3–4)
iii. Halfalfar (NF) [20/25](1–2, 5–6)
iv. High Elf [20/25](3–4, 1–2)
v. Mountain Elf [20/25](3–4, 3–4)
vi. Sea Elf [20/25](3–4, 5–6)
vii. Shadow Elf [20/25](5–6, 1–2)
viii. Winged Elf [25](5–6, 3–4)
ix. Wood Elf [20/25](5–6, 5–6)
4Faerie Folk1–3, 4
i. Faun [20/25](1–3, 1–3)
ii. Leprechaun [20/25](1–3, 4–6)
iii. Nymph [20/25](4–6, 1–3)
iv. Pixie [25](4–6, 4–6)
5Goblin-Kin1–3, 5
i. Goblin [0](1–3, 1–3)
ii. Half-Orc [20/25](1–3, 4–6)
iii. Hobgoblin [15/25](4–6, 1–3)
iv. Orc [15/25](4–6, 4–6)
6Half-Breeds (NF)1–3, 6
i. Dragon-Blooded (NF) [20/25](1–3, 1–3)
ii. Demon-Blooded (NF) [20/25](1–3, 4–6)
iii. God-Blooded (NF) [40/25](4–6, 1–3)
iv. Fae Gnomes (NF) [20/25](4–6, 4–6)
7Half-Spirits4–6, 1
i. Celestial [75/25](1–3, 1–3)
ii. Elder-Spawn [75/25](1–3, 4–6)
iii. Infernal [75/25](4–6, 1–3)
iv. Infused(4–6, 4–6)
a. Air-Infused [75/25][1–3, 1–3]
b. Earth-Infused [75/25][1–3, 4–6]
c. Fire-Infused [75/25][4–6, 1–3]
d. Water-Infused [75/25][4–6, 4–6]
8Halflings4–6, 2
i. Halfling [0](1–3)
ii. Neveri Halfling (NF) [0](4–6)
9Human [0]4–6, 3
10Ogres4–6, 4
i. Ogre [40/25](1–3)
ii. Half-Ogre [20/25](4–6)
11Reptilians4–6, 5
i. Dragon-Blooded [30/25](1–3)
ii. Lizard Man [30/25](4–6)
12Uncategorized4–6, 6
i. Centaur (DFC) [100/25](1–2, 1–2)
ii. Coleopteran [75/25](1–2, 3–4)
iii. Corpse-Eater [20/25](1–2, 5–6)
iv. Dark One [20/25](3–4, 1–2)
v. Gargoyle [25](3–4, 3–4)
vi. Gnome [20/25](3–4, 5–6)
vii. Minotaur [40/25](5–6, 1–2)
viii. Troll [20/25](5–6, 3–4)
ix. Wildman [15/25](5–6, 5–6)
  1. Air-Infused [75/25]: Remove DX+1 [20]. Replace this template’s advantage list with: Damage Resistance 3 (Limited, Air and Weather, -40%; PM, -10%) [8], Elemental Attunement 1 (Air) (DF 9, p. 10) [8], and Resistant to Metabolic Hazards (+3) [10]. Add Slightly Unusual Biochemistry [-1].
  2. Bear-Folk (NF) [40/25]: Reduce ST+2 [20] to ST+1 [10] and remove HT+1 [10]. Add Fit [5].
  3. Boar-Folk (NF) [30/25]: Exchange Unfazeable [15] for Fearlessness 5 [10].
  4. Cat-Folk [40/25]: Remove DX+1 [20] and change Impulsiveness (12) [-10] to Impulsiveness (15) [-5].
  5. Celestial [75/25]: Remove DX+1 [20], IQ+1 [20], and Basic Speed +0.5 [10].
  6. Centaur (DFC) [100/25]: Remove ST+3 [30], HT+2 [20], and Will+1 [5]. Reduce Per+2 [10] to Per+1 [5]. Add Sense of Duty (Nature) [-15].
  7. Coleopteran [75/25]: Remove ST+1 [10], HT+1 [10], Per+1 [5], and Extra Attack 1 [25].
  8. Corpse-Eater [20/25]: Change Basic Speed -0.5 [-10] to Basic Speed -0.25 [-5].
  9. Dark One [20/25]: Change Bloodlust (12) [-10] to Bloodlust (15) [-5].
  10. Demon-Blooded (NF) [20/25]: Change Impulsiveness (12) [-10] to Impulsiveness (15) [-5].
  11. Dragon-Blooded (NF) [20/25]: Add Fit [5].
  12. Dragon-Blooded [30/25]: Remove HT+1 [10]. Add Fit [5].
  13. Dvergr (NF) [30/25]: Remove HT+1 [10] and add Fit [5].
  14. Dwarf [20/25]: Add Fit [5].
  15. Earth-Infused [75/25]: Remove HP+1 [2]. Replace this template’s advantage list with: Damage Resistance 3 (Limited, Earth and Stone, -40%; PM, -10%) [8], Elemental Attunement 1 (Earth) (DF 9, p. 10) [8], and Resistant to Metabolic Hazards (+3) [10]. Add Bulky Frame [-1] and Slightly Unusual Biochemistry [-1].
  16. Elder-Spawn [75/25]: Reduce Elder Gift 2 [10] to Elder Gift 1 [5]. Exchange Unfazeable [15] for Fearlessness 5 [10]. Add Clueless [-10], Increased Consumption 1 [-10], Loner (12) [-5], and Xenophilia (9) [-15].
  17. Elfard (NF) [20/25]: Add Will+1 [5].
  18. Fae Gnomes (NF) [20/25]: Add Basic Speed+0.25 [5].
  19. Faun [20/25]: Change Per+2 [10] to Per+3 [15].
  20. Fire-Infused [75/25]: Remove Basic Speed+1 [20]. Replace this template’s advantage list with: Damage Resistance 3 (Limited, Fire and Heat, -40%; PM, -10%) [8], Elemental Attunement 1 (Fire) (DF 9, p. 10) [8], and Temperature Tolerance 11 (PM, -10%) [10]. Add Slightly Unusual Biochemistry [-1].
  21. Gargoyle [25]: No change.
  22. Gnome [20/25]: Add Basic Speed+0.25 [5].
  23. Goblin [0]: No change.
  24. God-Blooded (NF) [40/25]: Remove Basic Speed +0.5 [10] and Will +1 [5].
  25. Halfalfar (NF) [20/25]: Change Will+1 [5] to Will +2 [10].
  26. Half-Elf [20/25]: Add Per+1 [5]. GMs may choose to remove Social Stigma (Half-Breed) [-5] instead.
  27. Halfling [0]: No change.
  28. Half-Ogre [20/25]: Add Per+1 [5].
  29. Half-Orc [20/25]: Add Fit [5].
  30. High Elf [20/25]: Add Will+1 [5].
  31. Hobgoblin [15/25]: Change HT+1 [10] to HT+2 [20].
  32. Human [0]: No change.
  33. Infernal [75/25]: Remove DX+1 [20], HT+1 [10] and Basic Speed +0.5 [10]. Reduce ST+2 [20] to ST+1 [10].
  34. Leprechaun [20/25]: Change Bad Temper (12) [-10] to Bad Temper (15) [-5].
  35. Lizard Man [30/25]: Remove HT+1 [10]. Add Fit [5].
  36. Minotaur [40/25]: Reduce HT+3 [30] to HT+2 [20], and Per+2 [10] to Per+1 [5].
  37. Mountain Elf [20/25]: Add Per+1 [5].
  38. Neveri Halfling (NF) [0]: No change.
  39. Nymph [20/25]: Add Fit [5].
  40. Ogre [40/25]: Reduce HT+3 [30] to HT+1 [10]. Add Fit [5].
  41. Orc [15/25]: Change Will+1 [5] to Will +2 [10], and Per+1 [5] to Per+2 [10].
  42. Pixie [25]: No change.
  43. Raven-Folk (NF) [20/25]: Change Xenophilia (12) [-10] to Xenophilia (15) [-5].
  44. Sea Elf [20/25]: Add Fit [5].
  45. Shadow Elf [20/25]: Add Night Vision 5 [5].
  46. Triger-Folk (NF) [40/25]: Remove ST+1 [10] and Per +1 [5].
  47. Troll [20/25]: Change Bad Temper (12) [-10] to Bad Temper (15) [-5].
  48. Water-Infused [75/25]: Remove DX+1 [20]. Replace this template’s advantage list with: Damage Resistance 3 (Limited, Dehydration and Water, -40%; PM, -10%) [8], Elemental Attunement 1 (Water) (DF 9, p. 10) [8], Nictitating Membrane 1 [1], and Pressure Support 2 [10]. Add Slightly Unusual Biochemistry [-1].
  49. Wildman [15/25]: Add Will+2 [10].
  50. Winged Elf [25]: No change.
  51. Wolf-Blooded (NF) [30/25]: Lower Per +2 [10] to Per +1 [5].
  52. Wood Elf [20/25]: Add Basic Speed +0.25 [5].

Dungeon Fantasy Roleplaying Game Table

If you lack Nordlondr Folk or the Dungeon Fantasy Companion 2, simply reroll any results marked (NF) or (DFC) respectively.

#Name [Cost/Revised Cost]Dice Results (1d, 1d)
1Beast-Folk1–3, 1
i. Cat-Folk [40/25](1)
ii. Bear-Folk (NF) [40/25](2)
iii. Boar-Folk (NF) [30/25](3)
iv. Wolf-Blooded (NF) [30/25](4)
v. Raven-Folk (NF) [20/25](5)
vi. Triger-Folk (NF) [40/25](6)
2Dwarves1–3, 2
i. Dwarf [20/25](1–3)
ii. Dvergr (NF) [30/25](4–6)
3Elves1–3, 3
i. Dark Elf (DFC) [20/25](1)
ii. Elf [20/25](2)
iii. Elfard (NF) [20/25](3)
iv. Half-Elf [20/25](4)
v. Halfalfar (NF) [20/25](5; reroll on 6)
4Half-Breeds (NF)1–3, 4
i. Dragon-Blooded (NF) [20/25](1–3, 1–3)
ii. Demon-Blooded (NF) [20/25](1–3, 4–6)
iii. God-Blooded (NF) [40/25](4–6, 1–3)
iv. Fae Gnomes (NF) [20/25](4–6, 4–6)
5Half-Ogre [20/25] (Ogre)1–3, 5
6Half-Orc [20/25] (Goblin-Kin)1–3, 6
7Halflings4–6, 1
i. Halfling [0](1–3)
ii. Neveri Halfling (NF) [0](4–6)
8Human [0]4–6, 2
9Infernal (DFC) [75/25] (Half-Spirit)4–6, 3
10Lizard Man (DFC) [30/25] (Reptilian)4–6, 4
11Uncategorized4–6, 5
i. Centaur (DFC) [100/25](1–2)
ii. Gnome [20/25](3–4)
iii. Minotaur (DFC) [40/25](5–6)
12Reroll!4–6, 6
  1. Bear-Folk (NF) [40/25]: Reduce ST+2 [20] to ST+1 [10] and remove HT+1 [10]. Add Fit [5].
  2. Boar-Folk (NF) [30/25]: Exchange Unfazeable [15] for Fearlessness 5 [10].
  3. Cat-Folk [40/25]: Remove DX+1 [20] and change Impulsiveness (12) [-10] to Impulsiveness (15) [-5].
  4. Centaur (DFC) [100/25]: Remove ST+3 [30], HT+2 [20], and Will+1 [5]. Reduce Per+2 [10] to Per+1 [5]. Add Sense of Duty (Nature) [-15].
  5. Dark Elf (DFC) [20/25]: Add Will+1 [5].
  6. Demon-Blooded (NF) [20/25]: Change Impulsiveness (12) [-10] to Impulsiveness (15) [-5].
  7. Dragon-Blooded (NF) [20/25]: Add Fit [5].
  8. Dvergr (NF) [30/25]: Remove HT+1 [10] and add Fit [5].
  9. Dwarf [20/25]: Add Fit [5].
  10. Elf [20/25]: Add Basic Speed +0.25 [5].
  11. Elfard (NF) [20/25]: Add Will+1 [5].
  12. Fae Gnomes (NF) [20/25]: Add Basic Speed+0.25 [5].
  13. Gnome [20/25]: Add Basic Speed+0.25 [5].
  14. God-Blooded (NF) [40/25]: Remove Basic Speed +0.5 [10] and Will +1 [5].
  15. Halfalfar (NF) [20/25]: Change Will+1 [5] to Will +2 [10].
  16. Half-Elf [20/25]: Add Per+1 [5]. GMs may choose to remove Social Stigma (Half-Breed) [-5] instead.
  17. Halfling [0]: No change.
  18. Half-Ogre [20/25]: Add Per+1 [5].
  19. Half-Orc [20/25]: Add Fit [5].
  20. Human [0]: No change.
  21. Infernal (DFC) [75/25]: Remove DX+1 [20], HT+1 [10] and Basic Speed +0.5 [10]. Reduce ST+2 [20] to ST+1 [10].
  22. Lizard Man (DFC) [30/25]: Remove HT+1 [10]. Add Fit [5].
  23. Minotaur (DFC) [40/25]: Reduce HT+3 [30] to HT+2 [20], and Per+2 [10] to Per+1 [5].
  24. Neveri Halfling (NF) [0]: No change.
  25. Raven-Folk (NF) [20/25]: Change Xenophilia (12) [-10] to Xenophilia (15) [-5].
  26. Triger-Folk (NF) [40/25]: Remove ST+1 [10] and Per +1 [5].
  27. Wolf-Blooded (NF) [30/25]: Lower Per +2 [10] to Per +1 [5].

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