If you feel like you might be forming an opinion, you are already a danger to yourself and others.

Random Commoner Generator

Using This Generator

Use at your own peril—this d6-only generator for GURPS Fourth Edition (loosely inspired by the one from Third Edition Basic Set, but much more expansive) is liable to result in all manner of odd, nonsensical and potentially inappropriate characters.

It is not even remotely balanced. Resulting characters technically average around 57 character points, but the variance is (very) high. It’s also not the fastest random generator ever made (until it’s automated, anyway), instead designed to facilitate diverse potential results including as many setting-agnostic human traits and skills as possible, of those present in the Basic Set anyway.

Note that certain Essential Characteristics are weighted:

  • Wealth and Status are calibrated to produce miscellaneous “street people” in a post-“Black Death”-type society and thus result in mostly Poor characters with negative Status.
  • Illiteracy is assumed (Literacy is included in the advantage list).
  • Appearance results are very loosely based on certain psychological studies.
  • Build results are very loosely based on contemporary Japanese BMI distributions.

If you don’t like the weighted outcomes, feel free to change them! This will alter the average CP value output, but with such high variance already it’s not that big a deal.

Traits are all Mundane and are not weighted whatsoever, aside from rolled character traits having an equal chance of being from the Mental, Physical or Social categories. Only a small handful have been trimmed, primarily Disadvantages such as Quadriplegic and Terminally Ill.

If point values are required, add them up as you go according to what you roll up in each segment of the generator. If points don’t matter but you get something which uses PC character point value as a metric such as Ally, either reroll the trait or make something up based on an eyeballed character value (in other words, guess).

A few suggested uses:

  • NPC generation during game prep, when you want some truly kooky or unique individuals to draw on mid-session or to populate specific places.
  • Have players roll up a few each and run them through a “funnel”-style adventure, with those that survive to the other end being their new PCs—players should know this is the plan ahead of time.
  • If using the GACKS Adventurer Progression, you could use this for generating 0th-level PCs and/or NPCs!

Essential Characteristics

Basic Attributes, roll 3d down the line for each one. If using this system for generating PCs, then firstly good luck to the players—but also, allowing a single reroll (keeping the new result whether better or worse) is customary.

Secondary Characteristics, add 1d–3 to each of HP, Will, Per and FP subject to normal limits (or not, if you don’t mind extra wacky results).

Build, roll 3d and take the result below.

BuildRoll
Skinny3–8
Average9–12
Overweight13–15
Fat16
Very Fat17–18

Age is a range from 0–95. Roll (3d–3) * 6 + (1d–1). Multiply Basic Attribute values according to the table below, rounding down. Adjust character points based on the new Attribute values (if applicable).

AgeST factorDX factorIQ factorHT factor
0–40.30.40.51
5–90.60.70.71
10–140.80.90.91
15–691111
70–890.90.910.9
90+0.80.80.90.8

Appearance, roll 3d and take the result below.

AppearanceRoll
Monstrous3
Hideous4
Ugly5–6
Unattractive7
Average8–12
Attractive13–14
Handsome/Beautiful15–16
Very Handsome/Beautiful17
Transcendent18

Wealth, roll 3d and take the result below. If 18, roll 1d for final result.

Wealth LevelRoll
Dead Broke3–8
Poor9–11
Struggling12–13
Average14
Comfortable15–16
Wealthy17
1–4 Very Wealthy, 5–6 Filthy Rich18

Status corresponds to whatever Wealth level you rolled, per B517. As a reminder, Wealth only imputes so much free Status (p. B26)—any difference between imputed Status from Wealth, and the corresponding overall Status typical of the rolled Wealth level, is just additional levels of Status valued at 5 CP per.

Traits

For Quirks, use the Random Character Quirks page.

Characters roll for one Advantage and one Disadvantage each, by default.

Roll 1d to first determine its category per the table below, then proceed to roll on the corresponding category table (first by column, then by row if it matters) to determine specific Advantage or Disadvantage.

MentalPhysicalSocial
1–23–45–6

When rolling on the category tables, ignore and reroll if:

  • The result is flat-out impossible, such as Literacy for a character with IQ 5 or less.
  • The result conflicts with a prior one, E.g. Bad Sight after getting Acute Vision.

If you roll “Reroll Twice!” on one of the category tables, then you instead roll for two traits of the same type (Advantage or Disadvantage) instead of one:

  • Perform the entire procedure again twice from the top—roll for category using the table above two times, and if you get the same category with both rolls then you get both trait rolls on the same table.
  • If you get this result again (on either trait roll), reroll from the top for an additional trait (total 3), and so on for as long as your luck (or misfortune) holds out.
  • Reroll any duplicate results.

Advantages

Mental Advantage Table

1d123456
1Absolute Direction [5]Absolute Timing [2]# Additional Cultural Familiarity (1–3 human [1], 3–6 alien [2])#* Additional Language (1–2 Spoken, 3–4 Written, 5–6 both) [var]Animal Empathy [5]# Charisma [5/lvl.]
2Combat Reflexes [15]Common Sense [10]Cultural Adaptability [10]Danger Sense [15]Daredevil [15]* Eidetic Memory [var]
3* Empathy [var]Fashion Sense [5]# Fearlessness [2/lvl.]Indomitable [15]Intuition [15]Language Talent [10]
4* Lightning Calculator [var]Literacy (Native language)* Luck [var]Plant Empathy [5]Rapier Wit [5]# Serendipity [15/lvl.]
5Single-Minded [5]Social Chameleon [5]##* Talent [var]Trained by a Master [30]Unfazeable [15]Versatile [5]
6* Weapon Master [var]RerollRerollRerollRerollReroll Twice!

Physical Advantage Table

1d123456
1#* Acute Senses [2/lvl.]Ambidexterity [5]Extra Attack 1 [25]* Fit [var]* Flexibility [var]# Hard to Kill [2/lvl.]
2# Hard to Subdue [2/lvl.]# High Manual Dexterity [5/lvl.]High Pain Threshold [10]# Less Sleep [2/lvl.]# Night Vision [1/lvl.]Perfect Balance [15]
3Peripheral Vision [15]* Rapid Healing [var]# Reduced Consumption (max 2) [2/lvl.]# Temperature Tolerance (max 2) [1/lvl.]Voice [10]#* Acute Senses [2/lvl.]
4Ambidexterity [5]Extra Attack 1 [25]Fit (1–3) or Very Fit (4–6)[5/15]* Flexibility [var]# Hard to Kill [2/lvl.]# Hard to Subdue [2/lvl.]
5# High Manual Dexterity [5/lvl.]High Pain Threshold [10]# Less Sleep [2/lvl.]# Night Vision [1/lvl.]Perfect Balance [15]Peripheral Vision [15]
6* Rapid Healing [var]# Reduced Consumption (max 2) [2/lvl.]# Temperature Tolerance (max 2) [1/lvl.]Voice [10]RerollReroll Twice!

Social Advantage Table

1d123456
1^ Allies (1–3 Individual, 4–6 Group) [var]* Alternate Identity [var]* Claim to Hospitality [var]Clerical Investment [5]^ Contact [var]^ Contact Group [var]
2# Independent Income [1/lvl.]* Legal Enforcement Powers [var]* Legal Immunity [var]^ Patron [var]Pitiable [5]## Rank [var]
3## Positive Reputation [var]# Social Regard (1–2 Feared, 3–4 Respected, 5–6 Venerated) [5/lvl.]Tenure [5]Zeroed [10]^ Allies (1–3 Individual, 4–6 Group) [var]* Alternate Identity [var]
4* Claim to Hospitality [var]Clerical Investment [5]^ Contact [var]^ Contact Group [var]# Independent Income [1/lvl.]* Legal Enforcement Powers [var]
5* Legal Immunity [var]^ Patron [var]Pitiable [5]## Rank [var]^ Positive Reputation [var]# Social Regard (1–2 Feared, 3–4 Respected, 5–6 Venerated) [5/lvl.]
6Tenure [5]Zeroed [10]RerollRerollRerollReroll Twice!

Disadvantages

Mental

If you rolled this category, roll 1d again to determine the Mental sub-table you will roll on. Do this for each Disadvantage, if you rolled the Mental category more than once.

Sub-table ASub-table BSub-table C
1–23–45–6

Base point values including “+SC” indicates the value is modified by a Self-Control Number, which is determined using 3d as described in the “Trait Follow-Up” section.

Mental Disadvantage Table A
1d123456
1Absent-Mindedness [–15]#^ Addiction (Mental) [var]* Amnesia [var]Bad Temper [–10+SC]Berserk [–10+SC]Bloodlust [–10+SC]
2Bully [–10+SC]Callous [–5]Cannot Learn [–30]Charitable [–15+SC]Chronic Depression [–15+SC]* Chummy [var]
3Clueless [–10]* Code of Honor [var]* Compulsive Behavior [var+SC]Confused [–10+SC]Cowardice [–10+SC]Curious [–5+SC]
4* Delusions [varies]* Disciplines of Faith [var]Dyslexia [–10]Fanaticism [–15]# Fearfulness [–2/lvl.]* Flashbacks [var]
5Gluttony [–5+SC]RerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll Twice!
Mental Disadvantage Table B
1d123456
1Greed [–15+SC]Guilt Complex [–5]Gullibility [–10+SC]Hidebound [–5]Honesty [–10+SC]Impulsiveness [–10+SC]
2Incurious [–5+SC]Indecisive [–10+SC]Innumerate [–5]* Intolerance [var]Jealousy [–10]Kleptomania [–15+SC]
3Laziness [–10]Lecherousness [–15+SC]Loner [–5+SC]Low Empathy [–20]Low Self-Image [–10]Manic-Depressive [–20]
4Megalomania [–10]Miserliness [–10+SC]Nightmares [–5+SC]No Sense of Humor [–10]Non-Iconographic [–10]Oblivious [–5]
5* Obsession [var+SC]RerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll Twice!
Mental Disadvantage Table C
1d123456
1* Odious Personal Habit [var]On the Edge [–15+SC]Overconfidence [–5+SC]* Pacifism [var]Paranoia [–10]* Phantom Voices [var]
2* Phobia [var+SC]Post-Combat Shakes [–5+SC]Pyromania [–5+SC]Sadism [–15+SC]Selfish [–5+SC]Selfless [–5+SC]
3* Sense of Duty [var]Short Attention Span [–10+SC]* Shyness [var]Slave Mentality [–40]Sleepwalker [–5+SC]Split Personality [–15+SC]
4Squeamish [–10+SC]Stubborness [–5]* Trademark [var]Trickster [–15+SC]Truthfulness [–5+SC]Unluckiness [–10]
5* Vow [var]RerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll Twice!

Physical

If you rolled this category, roll 1d again to determine the Physical sub-table you will roll on. Do this for each Disadvantage, if you rolled the Physical category more than once.

Sub-table ASub-table BSub-table C
1–23–45–6
Physical Disadvantage Table A
1d123456
1#^ Addiction (Physical) [var]Alcoholism (legal) [–15]Bad Back (1–3 mild, 4–6 severe) [–15/–25]# Bad Grip [–5/lvl.]Bad Sight (1–3 nearsighted, 3–6 farsighted) [–25]Bad Smell [–10]
2Blindness [–50]Cannot Speak (1–3) or Mute (4–6) [–15/–25]^ Chronic Pain [var]Colorblindness [–10]Combat Paralysis [–15]Deafness [–20]
3Disturbing Voice [–10]# Easy to Kill [–2/lvl.]Epilepsy [–30]#^ Addiction (Physical) [var]Alcoholism (legal) [–15]Bad Back (1–3 mild, 4–6 severe) [–15/–25]
4# Bad Grip [–5/lvl.]Bad Sight (1–3 nearsighted, 3–6 farsighted) [–25]Bad Smell [–10]Blindness [–50]Cannot Speak (1–3) or Mute (4–6) [–15/–25]^ Chronic Pain [var]
5Colorblindness [–10]Combat Paralysis [–15]Deafness [–20]Disturbing Voice [–10]# Easy to Kill [–2/lvl.]Epilepsy [–30]
6RerollRerollRerollRerollRerollReroll Twice!
Physical Disadvantage Table B
1d123456
1# Extra Sleep [–2/lvl.]Ham-Fisted –3 (1–3) or –6 (3–6) [–5/–10]Hard of Hearing [–10]Hemophilia [–30]Hunchback [–10]Increased Consumption 1 [–10]
2Insomniac (1–3 mild, 4–6 severe) [–10/–15]Killjoy [–15]Klutz (1–3) or Total Klutz (4–6) [–5/–15]* Lame [var]Light Sleeper [–5]Low Pain Threshold [–10]
3Maintenance (chronic illness, 1 physician, roll 3d6/2 on interval table) [var]Missing Digit (1–3 finger, 4–6 thumb) [–2/–5]* Neurological Disorder [var]# Extra Sleep [–2/lvl.]Ham-Fisted –3 (1–3) or –6 (3–6) [–5/–10]Hard of Hearing [–10]
4Hemophilia [–30]Hunchback [–10]Increased Consumption 1 [–10]Insomniac (1–3 mild, 4–6 severe) [–10/–15]Killjoy [–15]Klutz (1–3) or Total Klutz (4–6) [–5/–15]
5* Lame [var]Light Sleeper [–5]Low Pain Threshold [–10]Maintenance (chronic illness, 1 physician, roll 3d6/2 on interval table) [var]Missing Digit (1–3 finger, 4–6 thumb) [–2/–5]* Neurological Disorder [var]
6RerollRerollRerollRerollRerollReroll Twice!
Physical Disadvantage Table C
1d123456
1Night Blindness [–10]No Depth Perception [–15]No Sense of Smell (1–3) or Taste (3–6) [–5]# Noisy [–2/lvl.]Numb [–20]One Arm [–20]
2One Eye [–15]One Hand [–15]* Restricted Diet (gastrointestinal disorder) [var]Restricted Vision (1–3 no peripheral, 4–6 tunnel) [–15/–30]Slow Healing 1 [–5]Slow Riser [–5]
3Social Disease [–5]Stuttering [–10]Unfit (1–3) or Very Unfit (4–6) [–5/–15]Night Blindness [–10]No Depth Perception [–15]No Sense of Smell (1–3) or Taste (3–6) [–5]
4# Noisy [–2/lvl.]Numb [–20]One Arm [–20]One Eye [–15]One Hand [–15]* Restricted Diet (gastrointestinal disorder) [var]
5Restricted Vision (1–3 no peripheral, 4–6 tunnel) [–15/–30]Slow Healing 1 [–5]Slow Riser [–5]Social Disease [–5]Stuttering [–10]Unfit (1–3) or Very Unfit (4–6) [–5/–15]
6RerollRerollRerollRerollRerollReroll Twice!

Social Disadvantage Table

1d123456
1# Debt [–1/lvl.]^ Dependent [var]^ Duty [var]^ Enemies [var]Mistaken Identity [–5]^ Negative Reputation [var]
2^ Secret (1–3) or Secret Identity (4–6) [var]* Social Stigma [var]# Debt [–1/lvl.]^ Dependent [var]^ Duty [var]^ Enemies [var]
3Mistaken Identity [–5]^ Negative Reputation [var]^ Secret (1–3) or Secret Identity (4–6) [var]* Social Stigma [var]# Debt [–1/lvl.]^ Dependent [var]
4^ Duty [var]^ Enemies [var]Mistaken Identity [–5]^ Negative Reputation [var]^ Secret (1–3) or Secret Identity (4–6) [var]* Social Stigma [var]
5# Debt [–1/lvl.]^ Dependent [var]^ Duty [var]^ Enemies [var]Mistaken Identity [–5]^ Negative Reputation [var]
6^ Secret (1–3) or Secret Identity (4–6) [var]* Social Stigma [var]RerollRerollRerollReroll Twice!

Trait Follow-Up

  • For any traits you rolled with symbols next to their names, see the table below for methods on further determining their nature. When in doubt, just look at its entry in the Basic Set!
  • Some traits also stipulate an additional roll of 1d next to their name, such as Languages—if you haven’t already, make those rolls now.
  • Traits which list a cost of “var” indicate that they vary and must be more fully worked with the methods below so that exact cost and functionality can follow.

Some traits which “should” have symbols according to their entries in the Basic Set, do not—having been intentionally streamlined to a single named trait.

SymbolForMethod
#Leveled traits, or those which can be taken multiple times for different specialties, E.g. Additional Languages.Roll 1d–3. The result is the number of levels or specialties granted (minimum 1).

For specific specialties, either dig up a list and plug them into a 6×6 table of your own or simply declare choices (either immediately or dynamically, as potential options crop up organically in play—”of course I speak Arabic!”).
##Leveled traits which also have multiple specialties to choose from, E.g. Talents with both levels & themes.Roll as above for number of specialties first, then roll for each specialty’s number of levels independently.
*Traits with multiple specific variants, E.g. Talents (Small, Medium or Large skill group), Languages with Comprehension levels, or Acute Senses.Roll 1d after assigning each variant a number in order of appearance in the Basic Set (Acute Hearing 1, Taste & Smell 2, Touch 3, Vision 4 for example). The result is the granted variant.

If there are fewer variants assigned than your roll (4 in this example, and you roll 5+), simply reroll until you get a valid result.

If there are only 2 or 3 variants, assign them to ranges instead to avoid rerolls:
A (1–3) and B (4–6) [2 variants]
A (1–2), B (3–4), C (5–6) [3 variants]
^Traits with multiple interacting variables, E.g. Allies.Roll as above for each individual trait variable, after assigning numbers to ratings within each relevant variable such as (for an Ally Group):
Power (1d against ratings 1–5)
Size of Group (1d against ratings 1–4)

For traits with Frequency of Appearance ratings or Self-Control Numbers, simply roll 3d against the values in the following tables—the closest legitimate FoA or SC value is the result.

Specific details should be arrived at by methods similar for those under # but using some inductive reasoning, i.e. your brain—”what could a 150% point total, FoA 6 or less Ally potentially represent?” Detail declarations should fit logically with the trait’s rolled variables.
Frequency of AppearanceCost Factor
Constant (on a roll of 17–18)4
153
122
91
60.5
Self-Control NumberCost Factor
62
91.5
121
150.5

Skills

First, roll 2d for total number of skills the character will have. Multiply the result by “IQ factor” as dictated by the character’s age (rounding down).

Assign numbers of skills in clusters of 1d–2 (minimum 1) to the following randomly-rolled categories as per GURPS Fourth Edition Skill Categories, until the number of skills you can assign are exhausted.

You can roll the same category twice or more—simply add the current rolled cluster to the prior total number of skills in the same category. An average character will have skills within 4–5 categories.

Example:

We’ve rolled a total of 7 skills. For our first cluster we roll a 4 (–2), so we assign 2 of our skills to a category on the following table based on a roll of 1d for column, then again for row.

For our next cluster we roll a 5 (–2) and we roll the same category, so we add 3 to our prior category count of 2 for a total of 5 skills in the same category.

For our final cluster, we roll a 5 again which would normally indicate 3 skills being assigned… but we only have 2 skills left to assign anyway, so we roll one last category to assign both of them.

1d123456
1AnimalArts / EntertainmentAthleticBusinessCombat/Weapon (1–3 Melee, 4–6 Ranged)Craft
2Criminal / StreetDesign / InventionKnowledgeMedicalMilitaryNatural Sciences
3Occult / MagicalOutdoor / ExplorationPlantPoliceRepair / MaintenanceScholarly
4SocialSocial Sciences / HumanitiesSpyTechnicalVehicleEveryman
5EverymanEverymanEverymanEverymanEverymanEveryman
6EverymanEverymanEverymanEverymanEverymanChoose!

At this point you’ll have a total number of skills within each of your rolled categories.

To determine which specific skills the character has within each category, either simply declare your choices or consult the corresponding table below to roll each skill randomly.

  • Reroll inappropriate skills for the setting—I have included them all here (except the Esoteric list, unfitting of random commoners without TBaM) for completeness’ sake.
  • Each skill can only be rolled once unless it has multiple specialties (skills marked with †)—if you get the same result a second time, reroll.
  • If you acquire every skill in a category and still have skills left to allocate within it, roll the remainder on the Everyman table.

Lastly, roll 1d–1 to determine each skill’s Relative Skill Level, subtracting an additional –1 for Average, –2 for Hard, or –3 for Very Hard skills. For skills with specialties, determine these as per the # note under Trait Follow-Up.

Animal

1d123456
1Animal Handling† IQ/AFalconry IQ/AMimicry (Animal Sounds) IQ/HMimicry (Bird Calls) IQ/HMount DX/ANaturalist IQ/H
2Packing IQ/ARiding† DX/ATeamster† IQ/AVeterinary/TL IQ/HAnimal Handling† IQ/AFalconry IQ/A
3Mimicry (Animal Sounds) IQ/HMimicry (Bird Calls) IQ/HMount DX/ANaturalist IQ/HPacking IQ/ARiding† DX/A
4Teamster† IQ/AVeterinary/TL IQ/HAnimal Handling† IQ/AFalconry IQ/AMimicry (Animal Sounds) IQ/HMimicry (Bird Calls) IQ/H
5Mount DX/ANaturalist IQ/HPacking IQ/ARiding† DX/ATeamster† IQ/AVeterinary/TL IQ/H
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Arts/Entertainment

1d123456
1Artist† IQ/HConnoisseur† IQ/ACurrent Affairs/TL (High Culture) IQ/ECurrent Affairs/TL (Popular Culture) IQ/EDancing DX/AElectronics Operation/TL (Media) IQ/A
2Fire Eating DX/AGroup Performance† IQ/AMakeup/TL IQ/EMimicry† IQ/HMusical Composition IQ/HMusical Instrument† IQ/H
3Performance IQ/APhotography/TL IQ/APoetry IQ/ASinging HT/ESleight of Hand DX/HStage Combat DX/A
4Ventriloquism IQ/HWriting IQ/ARerollRerollRerollReroll
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Athletic

1d123456
1Acrobatics DX/HAerobatics DX/HAquabatics DX/HBicycling DX/EBody Sense DX/HBreath Control HT/H
2Climbing DX/ACombat Art† DX/varCombat Sport† DX/varFlight HT/AFree Fall DX/AHiking HT/A
3Jumping DX/ELifting HT/AMount DX/AParachuting/TL DX/ERunning HT/AScuba/TL IQ/A
4Skating HT/HSkiing HT/HSports† DX/ASwimming HT/EThrowing DX/AReroll
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Business

1d123456
1Accounting IQ/HAdministration IQ/ACurrent Affairs/TL (Business) IQ/EDiplomacy IQ/HEconomics IQ/HFinance IQ/H
2Law† IQ/HMarket Analysis IQ/HMathematics/TL (Statistics) IQ/HMerchant IQ/APolitics IQ/APropaganda/TL IQ/A
3Public Speaking IQ/ASavoir-Faire (High Society) IQ/EAccounting IQ/HAdministration IQ/ACurrent Affairs/TL (Business) IQ/EDiplomacy IQ/H
4Economics IQ/HFinance IQ/HLaw† IQ/HMarket Analysis IQ/HMathematics/TL (Statistics) IQ/HMerchant IQ/A
5Politics IQ/APropaganda/TL IQ/APublic Speaking IQ/ASavoir-Faire (High Society) IQ/ERerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Combat/Weapon (Melee)

1d123456
1Axe/Mace DX/ABoxing DX/ABrawling DX/EBroadsword DX/ACloak DX/AFast-Draw† DX/E
2Flail DX/HForce Sword DX/AForce Whip DX/AGarrote DX/EJitte/Sai DX/AJudo DX/H
3Karate DX/HKnife DX/EKusari DX/HLance DX/AMain-Gauche DX/AMonowire Whip DX/H
4Parry Missile Weapons DX/HPolearm DX/ARapier DX/ASaber DX/AShield† DX/EShortsword DX/A
5Smallsword DX/ASpear DX/AStaff DX/ASumo Wrestling DX/ATonfa DX/ATwo-Handed Axe/Mace DX/A
6Two-Handed Flail DX/HTwo-Handed Sword DX/AWhip DX/AWrestling DX/ARerollReroll, adding 1 to RSL!

Combat/Weapon (Ranged)

1d123456
1Artillery/TL† IQ/ABeam Weapons/TL† DX/EBlowpipe DX/HBolas DX/ABow DX/ACrossbow DX/E
2Dropping DX/AFast-Draw† DX/EGunner/TL† DX/EGuns/TL† DX/EInnate Attack† DX/ELasso DX/A
3Liquid Projector/TL† DX/ENet DX/HSling DX/HSpear Thrower DX/AThrowing DX/AThrown Weapon† DX/E
4RerollRerollRerollRerollRerollReroll
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Craft

1d123456
1Artist (Pottery) IQ/HArtist (Sculpting) IQ/HArtist (Woodworking) IQ/HCarpentry IQ/EJeweler/TL IQ/HLeatherworking DX/E
2Masonry IQ/ESewing/TL DX/ESmith/TL† IQ/AArtist (Pottery) IQ/HArtist (Sculpting) IQ/HArtist (Woodworking) IQ/H
3Carpentry IQ/EJeweler/TL IQ/HLeatherworking DX/EMasonry IQ/ESewing/TL DX/ESmith/TL† IQ/A
4Artist (Pottery) IQ/HArtist (Sculpting) IQ/HArtist (Woodworking) IQ/HCarpentry IQ/EJeweler/TL IQ/HLeatherworking DX/E
5Masonry IQ/ESewing/TL DX/ESmith/TL† IQ/ARerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Criminal/Street

1d123456
1Carousing HT/EClimbing DX/AComputer Hacking/TL IQ/VHCounterfeiting/TL IQ/HDisguise/TL† IQ/AElectronics Operation/TL (Security) IQ/A
2Escape DX/HExplosives/TL (Demolition) IQ/AFast-Talk IQ/AFilch DX/AForced Entry DX/EForgery/TL IQ/H
3Gambling IQ/AHoldout IQ/AIntimidation Will/ALockpicking/TL IQ/AObservation Per/APanhandling IQ/E
4Pickpocket DX/HPoisons/TL IQ/HSavoir-Faire (Mafia) IQ/EScrounging Per/EShadowing IQ/ASleight of Hand DX/H
5Smuggling IQ/AStealth DX/AStreetwise IQ/ATraps/TL IQ/AUrban Survival Per/AReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Design/Invention

1d123456
1Architecture/TL IQ/ABioengineering/TL† IQ/HComputer Programming/TL IQ/HEngineer/TL† IQ/HPharmacy/TL† IQ/HWeird Science IQ/VH
2Architecture/TL IQ/ABioengineering/TL† IQ/HComputer Programming/TL IQ/HEngineer/TL† IQ/HPharmacy/TL† IQ/HWeird Science IQ/VH
3Architecture/TL IQ/ABioengineering/TL† IQ/HComputer Programming/TL IQ/HEngineer/TL† IQ/HPharmacy/TL† IQ/HWeird Science IQ/VH
4Architecture/TL IQ/ABioengineering/TL† IQ/HComputer Programming/TL IQ/HEngineer/TL† IQ/HPharmacy/TL† IQ/HWeird Science IQ/VH
5Architecture/TL IQ/ABioengineering/TL† IQ/HComputer Programming/TL IQ/HEngineer/TL† IQ/HPharmacy/TL† IQ/HWeird Science IQ/VH
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Everyman

1d123456
1Area Knowledge† IQ/EComputer Operation/TL IQ/ECooking IQ/ACurrent Affairs/TL† IQ/EFirst Aid/TL IQ/EHousekeeping IQ/E
2Knot-Tying DX/ESavoir-Faire (Servant) IQ/ESewing/TL DX/ETyping DX/EWeather Sense IQ/AArea Knowledge† IQ/E
3Computer Operation/TL IQ/ECooking IQ/ACurrent Affairs/TL† IQ/EFirst Aid/TL IQ/EHousekeeping IQ/EKnot-Tying DX/E
4Savoir-Faire (Servant) IQ/ESewing/TL DX/ETyping DX/EWeather Sense IQ/AArea Knowledge† IQ/EComputer Operation/TL IQ/E
5Cooking IQ/ACurrent Affairs/TL† IQ/EFirst Aid/TL IQ/EHousekeeping IQ/EKnot-Tying DX/ESavoir-Faire (Servant) IQ/E
6Sewing/TL DX/ETyping DX/EWeather Sense IQ/ARerollRerollReroll, adding 1 to RSL!

Knowledge

1d123456
1Area Knowledge† IQ/EConnoisseur† IQ/ACurrent Affairs/TL† IQ/EExpert Skill† IQ/HGames† IQ/EHeraldry IQ/A
2Hidden Lore† IQ/AHobby† DX or IQ/EProfessional Skill† DX or IQ/ASavoir-Faire† IQ/EArea Knowledge† IQ/EConnoisseur† IQ/A
3Current Affairs/TL† IQ/EExpert Skill† IQ/HGames† IQ/EHeraldry IQ/AHidden Lore† IQ/AHobby† DX or IQ/E
4Professional Skill† DX or IQ/ASavoir-Faire† IQ/EArea Knowledge† IQ/EConnoisseur† IQ/ACurrent Affairs/TL† IQ/EExpert Skill† IQ/H
5Games† IQ/EHeraldry IQ/AHidden Lore† IQ/AHobby† DX or IQ/EProfessional Skill† DX or IQ/ASavoir-Faire† IQ/E
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Medical

1d123456
1Diagnosis/TL IQ/HElectronics Operation/TL (Medical) IQ/AEsoteric Medicine Per/HExpert Skill (Epidemiology) IQ/HFirst Aid/TL IQ/EHypnotism IQ/H
2Pharmacy/TL† IQ/HPhysician/TL IQ/HPhysiology/TL IQ/HPoisons/TL IQ/HPsychology IQ/HSurgery/TL IQ/VH
3Veterinary/TL IQ/HDiagnosis/TL IQ/HElectronics Operation/TL (Medical) IQ/AEsoteric Medicine Per/HExpert Skill (Epidemiology) IQ/HFirst Aid/TL IQ/E
4Hypnotism IQ/HPharmacy/TL† IQ/HPhysician/TL IQ/HPhysiology/TL IQ/HPoisons/TL IQ/HPsychology IQ/H
5Surgery/TL IQ/VHVeterinary/TL IQ/HRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Military

1d123456
1Armoury/TL† IQ/ABrainwashing/TL IQ/HCamouflage IQ/ECryptography/TL IQ/HElectronics Operation/TL (Electronic Warfare) IQ/AElectronics Repair/TL (Electronic Warfare) IQ/A
2Expert Skill (Military Science) IQ/HExplosives/TL† IQ/AForward Observer/TL IQ/AIntelligence Analysis/TL IQ/HInterrogation IQ/ALeadership IQ/A
3NBC Suit/TL DX/AObservation Per/AParachuting/TL DX/EPropaganda/TL IQ/ASavoir-Faire (Military) IQ/EScuba/TL IQ/A
4Soldier/TL IQ/AStrategy† IQ/HTactics IQ/HTraps/TL IQ/ARerollReroll
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Natural Sciences

1d123456
1Alchemy/TL IQ/VHAstronomy/TL IQ/HBiology/TL† IQ/VHChemistry/TL IQ/HExpert Skill (Epidemiology) IQ/HExpert Skill (Hydrology) IQ/H
2Expert Skill (Natural Philosophy) IQ/HGeology/TL† IQ/HMathematics/TL† IQ/HMetallurgy/TL† IQ/HMeteorology/TL† IQ/ANaturalist IQ/H
3Paleontology/TL† IQ/HPhysics/TL IQ/VHPhysiology/TL IQ/HAlchemy/TL IQ/VHAstronomy/TL IQ/HBiology/TL† IQ/VH
4Chemistry/TL IQ/HExpert Skill (Epidemiology) IQ/HExpert Skill (Hydrology) IQ/HExpert Skill (Natural Philosophy) IQ/HGeology/TL† IQ/HMathematics/TL† IQ/H
5Metallurgy/TL† IQ/HMeteorology/TL† IQ/ANaturalist IQ/HPaleontology/TL† IQ/HPhysiology/TL IQ/HReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Occult/Magical

1d123456
1Alchemy/TL IQ/VHExorcism Will/HExpert Skill (Psionics) IQ/HHerb Lore/TL IQ/VHHidden Lore (Demon Lore) IQ/AHidden Lore (Faerie Lore) IQ/A
2Hidden Lore (Spirit Lore) IQ/AOccultism IQ/AReligious Ritual† IQ/HRitual Magic† IQ/VHSymbol Drawing† IQ/HThaumatology IQ/VH
3Alchemy/TL IQ/VHExorcism Will/HExpert Skill (Psionics) IQ/HHerb Lore/TL IQ/VHHidden Lore (Demon Lore) IQ/AHidden Lore (Faerie Lore) IQ/A
4Hidden Lore (Spirit Lore) IQ/AOccultism IQ/AReligious Ritual† IQ/HRitual Magic† IQ/VHSymbol Drawing† IQ/HThaumatology IQ/VH
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Outdoor/Exploration

1d123456
1Camouflage IQ/ECartography IQ/AClimbing DX/AFishing Per/EHiking HT/AMimicry (Animal Sounds) IQ/H
2Mimicry (Bird Calls) IQ/HNaturalist IQ/HNavigation/TL† IQ/AProspecting/TL IQ/AScuba/TL IQ/ASkating HT/H
3Skiing HT/HSurvival† Per/ASwimming HT/ETracking Per/AWeather Sense IQ/ACamouflage IQ/E
4Cartography IQ/AClimbing DX/AFishing Per/EHiking HT/AMimicry (Animal Sounds) IQ/HMimicry (Bird Calls) IQ/H
5Naturalist IQ/HNavigation/TL† IQ/AProspecting/TL IQ/AScuba/TL IQ/ASkating HT/HSkiing HT/H
6Survival† Per/ASwimming HT/ETracking Per/AWeather Sense IQ/ARerollReroll, adding 1 to RSL!

Plant

1d123456
1Biology/TL† IQ/VHFarming/TL IQ/AGardening IQ/EHerb Lore/TL IQ/VHNaturalist IQ/HPaleontology/TL (Paleobotany) IQ/H
2Pharmacy/TL (Herbal) IQ/HBiology/TL† IQ/VHFarming/TL IQ/AGardening IQ/EHerb Lore/TL IQ/VHNaturalist IQ/H
3Paleontology/TL (Paleobotany) IQ/HPharmacy/TL (Herbal) IQ/HBiology/TL† IQ/VHFarming/TL IQ/AGardening IQ/EHerb Lore/TL IQ/VH
4Naturalist IQ/HPaleontology/TL (Paleobotany) IQ/HPharmacy/TL (Herbal) IQ/HBiology/TL† IQ/VHFarming/TL IQ/AGardening IQ/E
5Herb Lore/TL IQ/VHNaturalist IQ/HPaleontology/TL (Paleobotany) IQ/HPharmacy/TL (Herbal) IQ/HBiology/TL† IQ/VHFarming/TL IQ/A
6Gardening IQ/EHerb Lore/TL IQ/VHNaturalist IQ/HPaleontology/TL (Paleobotany) IQ/HPharmacy/TL (Herbal) IQ/HReroll, adding 1 to RSL!

Police

1d123456
1Body Language Per/ACriminology/TL IQ/ADetect Lies Per/HDiplomacy IQ/HElectronics Operation/TL (Surveillance) IQ/AExplosives/TL (EOD) IQ/A
2Forced Entry DX/EForensics/TL IQ/HIntelligence Analysis/TL IQ/HInterrogation IQ/AIntimidation Will/ALaw† IQ/H
3Lockpicking/TL IQ/AObservation Per/ASavoir-Faire (Police) IQ/ESearch Per/AShadowing IQ/AStealth DX/A
4Streetwise IQ/ATactics IQ/HUrban Survival Per/ARerollRerollReroll
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Repair/Maintenance

1d123456
1Armory/TL† IQ/AElectrician/TL IQ/AElectronics Repair/TL† IQ/AMachinist/TL IQ/AMechanic/TL† IQ/AArmory/TL† IQ/A
2Electrician/TL IQ/AElectronics Repair/TL† IQ/AMachinist/TL IQ/AMechanic/TL† IQ/AArmory/TL† IQ/AElectrician/TL IQ/A
3Electronics Repair/TL† IQ/AMachinist/TL IQ/AMechanic/TL† IQ/AArmory/TL† IQ/AElectrician/TL IQ/AElectronics Repair/TL† IQ/A
4Machinist/TL IQ/AMechanic/TL† IQ/AArmory/TL† IQ/AElectrician/TL IQ/AElectronics Repair/TL† IQ/AMachinist/TL IQ/A
5Mechanic/TL† IQ/AArmory/TL† IQ/AElectrician/TL IQ/AElectronics Repair/TL† IQ/AMachinist/TL IQ/AMechanic/TL† IQ/A
6Armory/TL† IQ/AElectrician/TL IQ/AElectronics Repair/TL† IQ/AMachinist/TL IQ/AMechanic/TL† IQ/AReroll, adding 1 to RSL!

Scholarly

1d123456
1Computer Operation/TL IQ/EExpert Skill† IQ/HLiterature IQ/HPublic Speaking IQ/AResearch/TL IQ/ASpeed-Reading IQ/A
2Teaching IQ/ATyping DX/EWriting IQ/AComputer Operation/TL IQ/EExpert Skill† IQ/HLiterature IQ/H
3Public Speaking IQ/AResearch/TL IQ/ASpeed-Reading IQ/ATeaching IQ/ATyping DX/EWriting IQ/A
4Computer Operation/TL IQ/EExpert Skill† IQ/HLiterature IQ/HPublic Speaking IQ/AResearch/TL IQ/ASpeed-Reading IQ/A
5Teaching IQ/ATyping DX/EWriting IQ/ARerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Social

1d123456
1Acting IQ/AAdministration IQ/ABody Language Per/ACarousing HT/EConnoisseur† IQ/ACurrent Affairs/TL† IQ/E
2Detect Lies Per/HDiplomacy IQ/HErotic Art DX/AFast-Talk IQ/AFortune-Telling† IQ/AGambling IQ/A
3Gesture IQ/EHeraldry IQ/AIntimidation Will/ALeadership IQ/AMerchant IQ/APanhandling IQ/E
4Politics IQ/APropaganda/TL IQ/APublic Speaking IQ/ASavoir-Faire† IQ/ESex Appeal HT/AStreetwise IQ/A
5Teaching IQ/ARerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Social Sciences/Humanities

1d123456
1Anthropology† IQ/HArchaeology IQ/HCartography IQ/ACriminology/TL IQ/AEconomics IQ/HExpert Skill (Egyptology) IQ/H
2Expert Skill (Political Science) IQ/HExpert Skill (Thanatology) IQ/HExpert Skill (Xenology) IQ/HGeography/TL† IQ/HHistory† IQ/HLaw† IQ/H
3Linguistics IQ/HLiterature IQ/HPaleontology/TL (Paleoanthropology) IQ/HPhilosophy† IQ/HPsychology IQ/HSociology IQ/H
4Theology† IQ/HRerollRerollRerollRerollReroll
5RerollRerollRerollRerollRerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Spy

1d123456
1Acting IQ/ABody Language Per/ABrainwashing/TL IQ/HComputer Hacking/TL IQ/VHCryptography/TL IQ/HDetect Lies Per/H
2Disguise/TL† IQ/AElectronics Operation/TL (Electronic Warfare) IQ/AElectronics Operation/TL (Security) IQ/AElectronics Operation/TL (Surveillance) IQ/AEscape DX/HExpert Skill (Computer Security) IQ/H
3Fast-Talk IQ/AFilch DX/AForced Entry DX/EForgery/TL IQ/HHoldout IQ/AIntelligence Analysis/TL IQ/H
4Interrogation IQ/ALip Reading Per/ALockpicking/TL IQ/AObservation Per/APhotography/TL IQ/APoisons/TL IQ/H
5Propaganda/TL IQ/AResearch/TL IQ/ASearch Per/AShadowing IQ/ASmuggling IQ/AStealth DX/A
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Technical

1d123456
1Battlesuit/TL DX/AComputer Operation/TL IQ/EDiving Suit/TL DX/AElectronics Operation/TL† IQ/AExplosives/TL† IQ/AFreight Handling/TL IQ/A
2Hazardous Materials/TL† IQ/ALockpicking/TL IQ/AMathematics/TL (Surveying) IQ/HNavigation/TL† IQ/ANBC Suit/TL DX/AParachuting/TL DX/E
3Photography/TL IQ/AScuba/TL IQ/ATyping DX/EVacc Suit/TL DX/ABattlesuit/TL DX/AComputer Operation/TL IQ/E
4Diving Suit/TL DX/AElectronics Operation/TL† IQ/AExplosives/TL† IQ/AFreight Handling/TL IQ/AHazardous Materials/TL† IQ/ALockpicking/TL IQ/A
5Mathematics/TL (Surveying) IQ/HNavigation/TL† IQ/ANBC Suit/TL DX/AParachuting/TL DX/EPhotography/TL IQ/AScuba/TL IQ/A
6Typing DX/EVacc Suit/TL DX/ARerollRerollRerollReroll, adding 1 to RSL!

Vehicle

1d123456
1Airshipman/TL IQ/EBattlesuit/TL DX/ABicycling DX/EBoating/TL† DX/ADriving/TL† DX/AFreight Handling/TL IQ/A
2Navigation/TL† IQ/APiloting/TL† DX/ASeamanship/TL IQ/EShiphandling/TL† IQ/HSpacer/TL IQ/ESubmarine/TL† DX/A
3Submariner/TL IQ/ETeamster† IQ/AAirshipman/TL IQ/EBattlesuit/TL DX/ABicycling DX/EBoating/TL† DX/A
4Driving/TL† DX/AFreight Handling/TL IQ/ANavigation/TL† IQ/APiloting/TL† DX/ASeamanship/TL IQ/EShiphandling/TL† IQ/H
5Spacer/TL IQ/ESubmarine/TL† DX/ASubmariner/TL IQ/ETeamster† IQ/ARerollReroll
6RerollRerollRerollRerollRerollReroll, adding 1 to RSL!

Features

Roll 3d for each of Skin, Hair, and Eye Color. These features are reproduced exactly as they appeared in Third Edition Basic Set.

Die RollSkin Color
3Blue-black
4–6Black
7White with freckles
8White, tanned
9–10White
11–12Brown
13–15Light golden (Oriental)
16Golden
17–18Red-bronze
Die RollHair Color
3Blue-black
4–5Black
6Blond
7Bald (males only)
8Red-brown
9Light brown
10–11Brown
12–13Dark brown
14Gray
15Strawberry blond
16Bright red/orange
17Golden blond
18Pure white
Die RollEye Color
3Purple
4Black
5Ice-blue
6Gray
7–8Blue
9–11Brown
12Hazel
13Green
14Dark blue
15–16Dark green
17Golden
18Different colors! Roll again for each.

2 responses to “Random Commoner Generator”

  1. Vic LaPira Avatar
    Vic LaPira

    Thanks, this is pretty cool, and I had quite a bit of fun making up a bunch of random commoners. I made some modifications to make it more Dungeon Fantasy RPG compatible. Any thoughts or progress on trying to automate it?

    Like

    1. Danny Avatar
      Danny

      I’m glad you’ve gotten some use out of it! My thought on automation was to put together an Excel sheet for generating many at once based on tables which could then be modified to taste, although I simply haven’t yet sat down to do it; there are several tools like this I have on the docket to make publicly available for people to tool around with themselves.

      On DF/DFRPG specifically, I’ve been looking at creating a semi-random generator for that too. I have a few ideas for approaches I’m still in the process of spooling out.

      Liked by 1 person

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